A few notes on what’s coming next (just to keep me on focus). I’m changing direction a bit, compared to the previous roadmap: I’d like to end the prototype faze and prepare for beta. This means I plan to drop the visual (graphics) and audio sensory interfaces for version 1. Instead, I will initially focus [...]
I thought I’d write something down on how I see things progress from here on. No dates and times, just a general idea of what I have planned for the next release (version 0.3), so here goes.
Thread sync system
There still is a major hiccup in the execution core: some instructions aren’t guaranteed to be uninterruptable, [...]