'code editor' Tag

  • Jun
    09
    2009

    The debugger

    This is the very first debugger I have written, and I am pretty proud about it! It’s not a masterpiece, but functional.  The code definitely could use some tidying up and some speed tuning wouldn’t hurt at all, but you can trace bugs, inspect values and follow the program flow, and that’s already something I [...]

  • Jun
    05
    2009

    Designing code: Tips and tricks

    Note: this is the second part of in a group of 3.
    N2D is still in proto type stage, so there are plenty of idiosyncrasies to work around. Here are some tips and tricks that might make things a bit easier.

    When there is lots of code visible, things can slow down fast.  To avoid this, use [...]

  • Jun
    05
    2009

    Designing code: Statements

    Note: this is the second part of in a group of 3.
    All the different statement types, the general neuron types, some common static neurons, all the operators and the instructions can be accessed from the toolbox. You can easily drag and drop them on the editor.
    Assignment

    An assignment is used to assign one or more neurons [...]

  • Jun
    05
    2009

    Designing code: Editing techniques

    Today, I’d like to talk a bit about the code editor which is used to create and view executable data. Notice that I used the verb ‘designing‘ instead of ‘writing‘ code in the title. There’s a very simple reason for this: N2D doesn’t yet define a syntax for textual input of code, instead, there is [...]

 
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