'Updates' Category
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Feb242010
WPF is getting under my skin
I have been fighting the WPF model all the way during the development of NND. And it is wearing me down. Latest problem: the updated selection box for frame element filters doesn’t want to get focus, making it impossible to use the keyboard. I guess the new release will have to wait until I can [...]
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Jan202010
NND 0.3
The new release is finally ready. The Aici demo took a bit longer than planned. Also, lots of things have been fixed and updated. Here’s a non exhaustive list:
There’s a complete new lockmanager running in the background. This is much more secure (thread-wise, that is) and a lot faster. It’s still a bit of [...]
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Sep122009
NND 0.2 released
I sort of blew out all the cylinders while attempting a first run directly from numbers to the English grammar: memory usage went up to +1.5 gig, thread count was +800 and a gazillion temporary neurons had been created before it all came to a grinding halt. Some redesign was required. So I beefed up [...]
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Jun282009
Deadlocks and DotNet
Well, that bear (you know, the deadlocks) turned out to be a formidable grizzly. Now, I don’t know about you, but me, when I see a monster like that, I turn around and run… I can assure you, there’s nothing better than a fierce predator on your tail to streamline things. First to go was [...]
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Jun032009
NND 0.1.1 released
It was itching to much, I had to do a new release. Lots of things have been updated behind the scene, so not much visually new to report (except for the debugger perhaps, that’s definitely visual). As I mentioned in a previous post, I was expecting some serious coding requirements to get the scanner-parser routines [...]
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Apr272009
Progress report
Crohn complications have slowed me down a bit over the last couple of weeks, but everything seems to be coming under control and progress has slowly picked up again. So, it’s become time again for a new update before I start explaining the new stuff in depth. These are the main changes:
The undo system is [...]
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Apr052009
Update: flow editor, take 2
After using the flow editor a bit, some of the more annoying errors became pretty obvious, so it’s time for a new update (well, full install again) to the flow editor. Besides the more obvious bug fixes, I’ve also introduced some new functionality, notably:
shortcuts ‘N’ & ‘ctrl+N’: add/insert a new neuron.
shortcut ‘R’: toggle ’selection [...] -
Mar312009
Update: FlowEditor
I’ve added support for flow editing, which should be the final ‘big’ editor required to create useful networks. From now on, only finishing functionality and bugfixes. It took a little longer than I had originally planned, mostly because of a struggle with WPF’s keyboard navigational system, which is crap. I finally got [...]
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Mar202009
Update: Splits working
There’s a new update available for N²D. The major change is with regards to how the split functionality works. In the original design, the processor’s stack was used to return any results at the end of a split. This was causing problems, especially with nested splits where stack contents get duplicated. In the original design, [...]