'tips and tricks' Category

  • Mar
    04
    2010

    Debugging networks: split paths

    An annoying side effect of this type of resonating network, is, when you have a bug in the code, you generally don’t get 0 answers, but a whole lot. This can sometimes be very confusing to debug. Why does a certain path give a positive result, when it shouldn’t? And more importantly (from NND’s [...]

  • Jun
    05
    2009

    Designing code: Tips and tricks

    Note: this is the second part of in a group of 3.
    N2D is still in proto type stage, so there are plenty of idiosyncrasies to work around. Here are some tips and tricks that might make things a bit easier.

    When there is lots of code visible, things can slow down fast.  To avoid this, use [...]

 
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