'General' Category
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Jun112009
Radio silence
It’s time to do a final hack-stretch. There’s still this annoying bug in the scanner to fix which causes numbers to be misunderstood. This shouldn’t be to bad though (I hope). Followed by the final push towards a responsive network that is able to record simple statements and respond to ‘what is’ questions. This is [...]
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Jun032009
NND 0.1.1 released
It was itching to much, I had to do a new release. Lots of things have been updated behind the scene, so not much visually new to report (except for the debugger perhaps, that’s definitely visual). As I mentioned in a previous post, I was expecting some serious coding requirements to get the scanner-parser routines [...]
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May112009
Floating flows
Just a quick ‘in between’ note. I had to make a small change to the flow editor because a flow can now have an attribute ‘FlowIsFloating’ assigned (through a link pointing to ‘True’ or ‘False’). It is used by the scanner and parser routines to find flows that can appear anywhere in a stream. This [...]
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May082009
New location
Well, I hope you like the new engine, it should be much better. The new address should be easier to find.
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Mar172009
About sandboxes
As a child, I remember playing quite a lot in the sand by the coast in the summers. I don’t think I cared very much about sandboxes though, except maybe for growing stuff in. Anyway, that’s totally besides the point with regards to today’s topic, which is about N2D’s sandbox, used to test out a [...]