'General' Category

  • Jun
    11
    2009

    Radio silence

    It’s time to do a final hack-stretch. There’s still this annoying bug in the scanner to fix which causes numbers to be misunderstood. This shouldn’t be to bad though (I hope). Followed by the final  push towards a responsive network that is able to record simple statements and respond to ‘what is’ questions. This is [...]

  • Jun
    03
    2009

    NND 0.1.1 released

    It was itching to much, I had to do a new release.  Lots of things have been updated behind the scene, so not much visually new to report (except for the debugger perhaps, that’s definitely visual). As I mentioned in a previous post, I was expecting some serious coding requirements to get the scanner-parser routines [...]

  • May
    11
    2009

    Floating flows

    Just a quick ‘in between’ note. I had to make a small change to the flow editor because a flow can now have an attribute ‘FlowIsFloating’ assigned (through a link pointing to ‘True’ or ‘False’). It is used by the scanner and parser routines to find flows that can appear anywhere in a stream.  This [...]

  • May
    08
    2009

    New location

    Well, I hope  you like the new engine, it should be much better.  The new address should be easier to find.

  • Mar
    17
    2009

    About sandboxes

    As a child, I remember playing quite a lot in the sand by the coast in the summers. I don’t think I cared very much about sandboxes though, except maybe for growing stuff in. Anyway, that’s totally besides the point with regards to today’s topic, which is about N2D’s sandbox, used to test out a [...]

 
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