'General' Category

  • Jul
    10
    2010

    Parsing complex sentences

    I wonder how many general purpose parsers are able to handle a sentence like:
    I feel you and you feel me

    The difficulty here is 2 folded: the you and the and. Is you a personal object or subject pronoun and what does the and combine. Basically, do we mean ‘I feel you’ and ‘you feel me’ [...]

  • Jun
    09
    2010

    Neural network designer 0.4.6

    Perhaps a mid-dev cycle release would be appropriate this time round, since some changes were done to the core and some people might be interested in taking a peek under the hood. Here’s roughly what’s changed:

    There’s a new expression: the LockExpression, which does what you would expect: lock 1 or more neurons and/or 1 or [...]

  • May
    31
    2010

    Deadlocks, again

    I just spent the last 3 days chasing down 3 deadlocks that were teaming up against me. Man, I hate deadlocks. They were definitely the biggest obstacles so far in the development process. Simply because their origins are so hard to locate. And that, even though they are always caused by the same type of [...]

  • Feb
    24
    2010

    WPF is getting under my skin

    I have been fighting the WPF model all the way during the development of NND. And it is wearing me down. Latest problem: the updated selection box for frame element filters doesn’t want to get focus, making it impossible to use the keyboard. I guess the new release will have to wait until I can [...]

  • Jan
    19
    2010

    Aici’s first words

    New release coming shortly.

  • Oct
    03
    2009

    Lightning fast

    The new thread locking algorithm is beginning to work and it looks fast, real fast. Yes

  • Sep
    14
    2009

    Roadmap

    I thought I’d write something down on how I see things progress from here on. No dates and times, just a general idea of what I have planned for the next release (version 0.3), so here goes.
    Thread sync system
    There still is a major hiccup in the execution core: some instructions aren’t guaranteed to be uninterruptable, [...]

  • Sep
    12
    2009

    NND 0.2 released

    I sort of blew out all the cylinders while attempting a first run directly from numbers to the English grammar: memory usage went up to +1.5 gig, thread count was +800 and a gazillion temporary neurons had been created before it all came to a grinding halt. Some redesign was required. So I beefed up [...]

  • Sep
    06
    2009

    Finally

    Man, this was a tough nut to crack, but it’s done, it’s finally done. The flow recognition algorithm is working. 

    To find some of the more tedious bugs, I had to create 2 new debugging techniques: attached neurons and split paths, which I will explain shortly. The whole algorithm eventually became seriously elaborate to [...]

  • Aug
    15
    2009

    A mind of it’s own

    My network is starting to get a mind of it’s own:

    I am trying to get the flow recognition algorithm working so it can handle mixed content (words, numbers and signs mixed), which has been one of the more difficult algorithms I have worked on, to date. Clearly, I still haven’t got the order quite [...]

 
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