• Jun
    28
    2009

    Deadlocks and DotNet

    Well, that bear (you know, the deadlocks) turned out to be a formidable grizzly. Now, I don’t know about you, but me, when I see a monster like that, I turn around and run… I can assure you, there’s nothing better than a fierce predator on your tail to streamline things.  First to go was [...]

  • Jun
    11
    2009

    Radio silence

    It’s time to do a final hack-stretch. There’s still this annoying bug in the scanner to fix which causes numbers to be misunderstood. This shouldn’t be to bad though (I hope). Followed by the final  push towards a responsive network that is able to record simple statements and respond to ‘what is’ questions. This is [...]

  • Jun
    09
    2009

    The debugger

    This is the very first debugger I have written, and I am pretty proud about it! It’s not a masterpiece, but functional.  The code definitely could use some tidying up and some speed tuning wouldn’t hurt at all, but you can trace bugs, inspect values and follow the program flow, and that’s already something I [...]

  • Jun
    05
    2009

    Designing code: Tips and tricks

    Note: this is the second part of in a group of 3.
    N2D is still in proto type stage, so there are plenty of idiosyncrasies to work around. Here are some tips and tricks that might make things a bit easier.

    When there is lots of code visible, things can slow down fast.  To avoid this, use [...]

  • Jun
    05
    2009

    Designing code: Statements

    Note: this is the second part of in a group of 3.
    All the different statement types, the general neuron types, some common static neurons, all the operators and the instructions can be accessed from the toolbox. You can easily drag and drop them on the editor.
    Assignment

    An assignment is used to assign one or more neurons [...]

  • Jun
    05
    2009

    Designing code: Editing techniques

    Today, I’d like to talk a bit about the code editor which is used to create and view executable data. Notice that I used the verb ‘designing‘ instead of ‘writing‘ code in the title. There’s a very simple reason for this: N2D doesn’t yet define a syntax for textual input of code, instead, there is [...]

  • Jun
    03
    2009

    NND 0.1.1 released

    It was itching to much, I had to do a new release.  Lots of things have been updated behind the scene, so not much visually new to report (except for the debugger perhaps, that’s definitely visual). As I mentioned in a previous post, I was expecting some serious coding requirements to get the scanner-parser routines [...]

 
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