I’ve added support for flow editing, which should be the final ‘big’ editor required to create useful networks. From now on, only finishing functionality and bugfixes. It took a little longer than I had originally planned, mostly because of a struggle with WPF’s keyboard navigational system, which is crap. I finally got [...]
There’s a new update available for N²D. The major change is with regards to how the split functionality works. In the original design, the processor’s stack was used to return any results at the end of a split. This was causing problems, especially with nested splits where stack contents get duplicated. In the original design, [...]
As a child, I remember playing quite a lot in the sand by the coast in the summers. I don’t think I cared very much about sandboxes though, except maybe for growing stuff in. Anyway, that’s totally besides the point with regards to today’s topic, which is about N2D’s sandbox, used to test out a [...]
Most development tutorials start out with an ‘Hello world‘ type of application. This one doesn’t. The issue I had was the fact that a neural network is inherently a responsive system, that is, everything it does is a reaction to input. So, I figured, to illustrate this better, I could show a simple echo application. [...]
Despite it’s youth, N²D is already quite a large and rather complex application. Things like this tend to have a steep learning curve. Off course, climbing a mountain is a lot easier if you have a map and proper control over your equipment. I am working on the map, tools are up to you though. [...]
A note about the system requirements for N²D. The installer is about 45 meg to download, but the app itself takes up over 440 MB and projects may also explode fairly fast so be prepared for a large peace of real estate usage on the hard disk. This is largely due to the WordNet and [...]